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MMOs Need To Change?
DateTime:5/23/2012 10:37:34 AM


Over all answers, there was actually an even split of opinions on whether MMOs were really heading 'mainstream'. But, regardless of whether or not our respondents felt that MMOs were reaching a mainstream audience, many had suggestions to further grow the market for MMOs. Recently, there has a been a huge push-on the designer's part-to try and make MMOs more appealing to casual players.As for mainstreaming, the question is, “Who is playing?” Has World of Warcraft succeeded in bringing new blood to the MMO market or have they merely convinced a lot of MMO players to switch over to their product instead? These two aspects of gaming-forcing a player to waste resources(real world time or in-game resources) and excessive use of repetition to advance in the game-feel more like chores than pleasurable activities. When grinding or wading through sinks, the players themselves look like they're in some kind of trance; the same trance you see slot players in casinos.  Buy cheap wow gold here !

This correlates with the aforementioned item about making “bite-sized” play sessions, but these 2 items have become such quintessential parts of MMOs (MMORPGs especially) that they warrant being addressed specifically.  Being a mindless, addicted zombie is a behavior that society looks down upon and that seems to be the image the main stream has of MMO players, as shown in numerous main stream media articles. Reducing the grind and sinks should also make the game more accessible to newcomers; a longstanding issue with MMOs. You can buy cheap wow gold here ,we have cheap wow gold for sale !


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