Skill-based? DateTime:2/4/2012 7:15:33 PM
WoW PvP (to use the most popular example) has become oppressively obtuse. Reaching max level and "learning to play" your class after you've done so is only the first, and by far the shortest hurdle. If you want to do well in WoW's Arenas (and don't fool yourself: Arenas are the only form of PvP that counts), you have to verse yourself in class synergies, learn all about macros and hotkeys, install multitudes of add-ons, the list goes on.The end result, in any case, is that most Arena battles are typically decided well before the gates open. It feels like skillfully gaming the current state of rules balance is more likely to win you the day than the execution of a sound strategy. You can buy cheap wow gold here ,we have cheap wow gold for sale !
Battlefield Heroes can't fall into this trap, and it's already in danger of doing so. But the fact that they're building so many variables into Heroes' systems is a little alarming. Already in the beta, you see a disproportionate number of Gunners running around (Gunners being the game's answer to the "Heavy Weapons Guy"), most of which I'm willing to bet have either maxed out their shield ability, or the one that makes their machinegun fire super-accurate.Maybe this is okay; there's more to WoW than Arenas, after all. Buy cheap wow gold here !
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