The MMO world DateTime:5/23/2012 10:37:34 AM
When we look at game balance, we look at it in terms of realm vs. realm balance," said Jeff Skalski, Warhammer Online's Producer. "As long as we're hitting that realm balance, we're happy. Factional, racial or career population imbalances aren't as critical." While they wouldn't discuss specifics, Drescher said that population imbalances on servers are usually within single-digit percentages.As a result, the development team took on a policy of pseudo-blindness where Lich King was concerned. "Our general take is that we need to continue to move on with our own plans. We've got the 'Keg's End' event (a drinking-themed in-game holiday event) coming up and if we continue to make our game as good as it can possibly be, the players will be there." Buy cheap wow gold here !
Drescher is quick to add that even such low percentages are a cause for concern for the team, but rather than taking a reactionary stance, they believe in getting ahead of the problem as quickly as possible. "We're very proud of the incentive structure we've built to encourage players to spread out.As a result, many big healing spells were jazzed up to become more attractive for players.Every time you log in, you'll be greeted with a message that, say the High Elves on a particular server could use some help and we're offering incentives such as extra experience points to join." The team also takes message board and player feedback very seriously and will address issues when they reach certain critical thresholds. A recent shift to healers, for example, occurred because the complaint by healers that their big healing spells were essentially useless in combat was backed up by internal data that showed how often such spells were used. You can buy cheap wow gold here ,we have cheap wow gold for sale !
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