Think Play Space, Not Game DateTime:5/23/2012 10:37:34 AM
Habbo users have joined together to run their own roleplay areas, and the company keeps a light hand on community management, because then, “the players forget that the player-created content is the core of the world.”“Most of us are slow,” fellow MMO vet designer Scott “Lum the Mad” Jennings acknowledges in his own worthy GDC wrap-up. “We obsess over what the big news was last year, much like hidebound militaries that always train to fight the war that they just got finished with.” You can buy cheap wow gold here ,we have cheap wow gold for sale !
If there’s anything more interesting than the actual Habbo Hotel talk, it’s who didn’t really attend it: the game industry. GDC is the preeminent conference for both the creative and business sides of it, but according to several attendees, Haro’s presentation attracted but a tiny audience, especially compared to a re-tread presentation on WoW, which was packed. “It was downright shameful how few people were at this keynote,” veteran game designer Raph Koster moans on his blog. Koster has been the industry’s biggest advocate of merging 2.0 principles to games, but he’s still a largely solitary figure. “This was stuff that the crowd here needed to hear.”The reason this has worked so well, he speculates, is because it serves a deep need for adolescents. “If you look, little kids will play for hours… but teenagers are reaching the age where that’s not socially allowed anymore. We’re providing an environment where that’s OK.” Buy cheap wow gold here !
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