Virtual "quests" DateTime:5/23/2012 10:37:34 AM
Ito said the server problems have been particularly frustrating for him and his guild members because of the particular flavor of virtual "quests" they often run in WoW. "The thing is, there is no other real alternative" to WoW, Ito said. "So they sort of have a natural monopoly, and that's why people are so mad, I think. They can't vote with their feet. They just have to wait. And 'Blizz' has to realize that they have millions of hours of people's time hostage and should feel that responsibility." You can buy cheap wow gold here ,we have cheap wow gold for sale !
Not all WoW players have experienced the server problems, and even some who have complained note that the issue may be slowly resolving itself. In any case, with no shortage of massively multiplayer online games, such as "EverQuest," "City of Heroes," "Ultima Online" and others, on the market, some might wonder why angry WoW players don't just walk away. But some say WoW has reached its 6 million subscriber threshold--no other American massively multiplayer online game has even broken a million--because its game play is easier to grasp for mainstream players. And because there are few other practical options for many such players, they feel Blizzard should take the performance problems more seriously. "Difficulty logging in (and) servers going down--it's become a normal part of our lives," Ito said. "It really does suck for us because we're running higher-level (quests) where it takes us a few hours to get to the (goal) and sometimes the server suddenly goes down right near the end before we finish. And they are unannounced (and) you just see people on the server--guild list--start dropping off." Another member of Ito's guild said he too had been having problems with the WoW servers, though of a different nature. Haller said he attributes the wait times--often about 10 to 15 minutes--to WoW's growth being so fast. He joked about how long he has to wait. Buy cheap wow gold here !
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